Gambit on Future of Gaming
GAMBIT MEETING January FORUM RECAP
VENUE: CASS BUSINESS SCHOOL, LONDON - 13 January 2010

Speakers on the night: (right to left), Dermot Smurfit
(COO, GameAccount, evening drinks sponsor), Jim McNiven
(Founder Kerb), Gareth Wong (Gambit & GamBond®
Founder), and Barak Rabinowitz (Founder CEO of Amuso.com).
- Report prepared by Ian Wallis, at the time, Editor to be
of eGaming review.
The Future of eGaming
Such is the fast-changing nature of online gambling, committing
to a cast-iron vision of its future is a brief few will accept.
The most recent Gambit event did, however, provide some illumination.
For GameAccounts COO Dermot Smurfit the future can
be glimpsed if we identify the key emerging themes. And his
firms well-placed. Known for its skill-based games,
GameAccount has 12 sports betting operators under contract,
provides software for lottery operators, and is targeting
the North American market for the legal provision of state
lotteries and skill-based games. The games of skill and chance
it has developed since 2007 have been supplemented by side
games.
While software robots are the bane of his organisations
existence as far as nailing really significant revenue from
skill-based games goes, there are numerous reasons for optimism.
The Italian market represents the first of those.
Breaking Italy.
GameAccount started its Italian Job in 2007, launching towards
the end of 2008 after a tortured technical process to
allow gamers to play. Since creating the first real-money
tournament there the signs for growth in the territory are
stronger than anywhere else. We are supplying software
as a service and theres pent-up demand for regulated
products like ours. Its a reward, he says, for
massive up-front investment.
But its not about merely replicating GameAccounts
portfolio territory by territory. Instead, Smurfit believes
companies need to think local. It recently went live with
an online version of an Italian game called Briscola, a game
blending skill and chance. Its a policy the companys
repeating elsewhere and the savvy will adopt the same
approach.
Diversification, regulation and innovation
Away from GameAccounts forays overseas, there are signs
of business model envy, with increasing numbers in B2C building
a B2B offering and vice versa, with the likes of PartyGaming
moving to become operators.
Smurfit also points to what he calls the Balkanisation
of Europe, following recent regulation and taxation
announcements from the Sports Minister and the likelihood
of further activity. There are nine individual major
western jurisdictions going through this process, he
says.
Steps have been taken to require offshore operators
to acquire UK licenses to attract UK gamers. It will happen.
The UK Gambling Commission meets with other regulators to
copy the best and worst parts of French, Italian and Danish
regulations. Its a huge opportunity and threat for companies.
It could be a problem for large publicly listed companies
that dominate the market.
GameAccount is well-placed as one of relatively few with a
licence, categorising everything it does as gambling, ensuring
a day in the sun for its skill-based games by redistributing
activity and revenue in favour of taxation authorities, says
Smurfit.
Smurfit adds that operators are becoming increasingly reluctant
to take innovation risk as major brands have drawn in
their horns on suppliers they work with. Its something
he refers to as the end of the Cambrian-era for product creation.
And were seeing an increase in small scale and mid-market
mergers and acquisitions, such as the Î10m GTS, £11m
WinkBingo, and £72m CashCade deals.
Convergence is King
For Barak Rabinowitz, CEO of online trivia platform Amuso.com,
the trend for media, social media and entertainment organisations
looking for online revenues from gaming is a welcome one.
A lot of media sites show ad-funded models tank and
there are a lot of commercial managers depending on finding
new revenue streams, he says.

The ability to monetise and distribute skill-based games
was something he identified while still at Yahoo! and led
to him starting Amuso. To support the point he notes that
casual and skill-based gaming is now estimated to be worth
$3bn, with the likes of Miniclip and King.com leading the
way.
A further $5m is said to be generated by online versions
of TV quiz shows such as Who Wants to be a Millionaire and
The Weakest Link. And online gambling generates $21bn. Trivia
is a way to bring casual gaming, online gambling and TV quiz
shows together, says Rabinowitz. As part of this convergence,
he believes the future will see TV formats applied to Amusos
technology and distributed across the web as customised products.
And while the likes of Bebo, MySpace and MTV would never
consider a gambling proposition for their youthful audiences,
they have proved open to skill-based games via Amuso.
Egamings acceptable face
The other positive in terms of acceptability is that even
with fairly strict regulations, such as those experienced
in Australia, the distribution of skill-based games is permitted.
Rabinowitz sees the social power of such games becoming more
of a force, with contacts selecting and challenging friends
to play, irrespective of the social network they are playing
from.
For Jim McNiven, CEO of viral games company Kerb, the huge
growth of games website Zynga, which was estimated to have
generated $200m in revenues last year, is evidence of the
power of virals. When you look closer, Zynga is not
a games company, but a viral company, he says.
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The $1.5m generated for the Haiti earthquake appeal in just
five days through selling limited edition virtual goods days
after the Gambit event has only reinforced the view. The challenge
that remains for egaming companies viral plays is how to truly
monetise their biggest campaign successes beyond the eyeballs.
And with comments about the two-dimensional experience of
online casinos and the importance of mobile coming from the
floor, what the Gambits Future of Gaming showed
and it wont come as news is the in industry is
a hotbed of threats and opportunities as diverse as they are
potent. Therell be two types of company that characterise
the future of online gambling: the quick and the dead.
Networking throughout:
more events photos here.
Speakers on the night:
- The above event was sponsored by:

Drinks Sponsored by:

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